Extended Reality refers to all combined real and virtual environments and human-machine interactions generated by computer technology and wearable devices. XR encompasses Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR). Each technology has different (but partially overlapping) features and goals
XR Industrial applications
Extended Reality (XR) is the great enabler of a new and more effective way of working, both in the digital workplace and in the field.
Arsenal is a Fincantieri company, one of the world’s largest shipbuilding groups, so Arsenal solutions are studied and already in operation in the field of shipbuilding: a guarantee in terms of ability to manage complex and challenging extreme production scenarios.
The portfolio of products and services offered by Arsenal ranges from Immersive Reality applications to simulation services in a virtual environment, to the creation of Virtual Mockups of the highest graphic quality, up to the development of Augmented Reality solutions on Hololens or mobile devices.
Virtual Reality (VR) is a technology that enables a first-person exploration of virtual environments generated by a computer. The environments can be completely fictional, or they can contain elements that represent real (or even just designed) objects.
The user experience in a virtual world involves the use of immersive hardware devices, the purpose of which is to help the user feel part of simulated reality. This goal is achieved more or less completely depending on the degree of immersion of the devices used.
Arsenal VR solutions
With the expression Mixed Reality or Hybrid Reality (NR) there is an evolution of the AR in which synthetic elements can merge with real ones, not just overlap them.
This requires the hardware you wear to perform a real-time 3D scan of the surrounding environment.
Mixed Reality allows you to evaluate and validate complex solutions by anticipating possible engineering and production problems.
Arsenal MR solutions
Augmented Reality (AR) is a technology that produces synthetic images superimposed to real-world images, usually captured by a camera.
AR systems can «feel» the real world through the use of sensors and thus allow the spatial correlation of synthetic elements with real ones.
As with VR, the AR experience can also be made more immersive by using proper viewers, usually available in the form of glasses with semi-transparent lenses.